Buick & GMC Retail
Since 2015 my day job has been working as an art director, and then lead creative director, on the Buick & GMC digital retail team.
What does that mean, though?
The digital retail team is responsible for creating 1-2,000 vehicle and offer-specific banner ads, site mastheads, social posts, cut images, email flyers, etc. per month to support the sale of Buick and GMC vehicles nationwide.
That’s a mouthful!
To put it another way, if you see an (official) online advertisement for Buick or GMC, and there are numbers on it, there’s a good chance my team touched it in some way.
What’s so SPECIAL about that?
Retail can be a bit of a beast, but it’s one who’s quirks I’ve come to love. Here are some examples of the common hurdles we encounter–
LEGAL: There are strict laws regarding the language you can use when advertising a vehicle, sometimes even encompassing how that language may be visually displayed, and those can vary state to state. Creative freedom may seem limited, but the real challenge lies in building design systems that can accommodate for all of those variables while maintaining readability and design principles.
SPEED & ACCURACY: Offers change each month, but the new ones can’t be finalized until the last month’s sales numbers are analyzed and dealer inventories are submitted. This means we typically get around 5 days to create and post thousands of unique assets (including any surprise updates, new client requests, or changes from legal). With just 3 creatives it’s imperative that we move quickly, and minimize errors. Even a single typo can impact hundreds of ads.
CONSISTENCY & BRAND IDENTITY: The bulk of our output comes in the form of mastheads for dealer websites. As these live in a rotating carousel it’s important that we maintain consistency in our layouts, even across brands. If a dealer chooses to display both Buick and GMC mastheads, and those vehicles both have similar offer types, one shouldn’t overshadow the other. We work closely with the brand teams to make sure that our assets align with their guidelines as closely as possible, and that any changes we make to accommodate our unique needs are clearly communicated.
FLEXIBILITY: With extremely tight deadlines and ever-changing requirements retail isn’t for everyone. We’ve got to be ready to jump into an ask at a moments notice, sometimes finding solutions for complex new problems along the way.
Digital Retail assets created in 2024
Total (so far) = 18,129
How do you keep it all organized?!
When I started on retail in 2015 the industry standard software for this sort of work was Photoshop, which was painful. Every offer had to be laid out by hand in hundreds of different iterations by a team of 6 creatives. Every update took hours to complete, and we spent many, many long nights in the office.
Over the years our team was paired down to 4, then 3. We transitioned to Sketch as soon as the Beta version was available, then later experimented with XD. This alleviated some, but not all, pain points. Several vendors, and clients, encouraged us to move to a less hands-on templated design system but I was unwilling to give up creative control to an algorithm. With so many moving parts and constantly evolving offers it’s important to maintain the freedom to break a template if it means delivering a more successful asset, and ultimately only a human with good design sense can make that call.
In late 2023 we got approval to move to Figma. I spent our Christmas break and any free moments through early 2024 making- and breaking- systems to test this new program. I knew it was going to be complicated, but I wanted to create a workflow that would cut down on opportunities for transcription errors, and which would make updates a breeze for our small team.
It worked! I designed an extensive library of components that we use as basic templates across all assets. Instances of these can be detached, updated for specific offers, then inserted into placeholder components that cascade across all of our different templates for export.
Now when we need to make an update, we can make those chances in a single place, then all we need to do is re-export anything that was affected. We’ve become faster, more efficient, more accurate, and much less chronically stressed as a result.
THE TAKEAWAY
I’ve come to really enjoy my work leading the Buick & GMC Digital Retail team. Where some feel the job is tedious and repetitive I see endless opportunities to test, tweak, and improve our workflow.
It’s also a great place to refine your skills as a designer. We’ve got to be fast, accurate, and decisive. It’s been a pleasure to mentor junior colleagues in our methods and best practices and watch them take those skills with them for the rest o
While the assets we create may not be going to Cannes (digital retail ads rarely do), it’s all of the work I’ve put in behind the scenes, the processes and tools I’ve built that allow us to operate so efficiently, that I’m deeply proud of.